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Sunday, August 17, 2025

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Solo dev Thomas Waterzooi of Please, Touch The Artwork: “I’ve to accept a six months post-release depression”

Belgian solo developer Thomas Waterzooi didn’t start his journey with a master plan, just a growing dissatisfaction with the AAA game industry and a...

The Darkest Files by Paintbucket Games turns history into a game about justice

With The Darkest Files, Berlin-based indie studio Paintbucket Games has crafted a gripping, meticulously researched narrative game that delves into the legal and moral...

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In Guntouchables enemies power up with the upgrades that you leave behind

In Guntouchables by Danish indie developer Game Swing, enemies randomly power up from the upgrades that are left behind by the co-op players.

Column • The Pure Product – Every video game ultimately becomes a story

Image: Post Malone's Murder Circus, one of the many projects Richard Dansky worked on in 2024. Author: Richard Dansky Every video game ultimately becomes...

Temporal tricks and narrative turns in Kaleidoscube’s time-bending adventure Recur

In Recur, when the world ends, or at least when the apocalypse begins, an ordinary postman discovers an extraordinary new ability. He suddenly gains...

Solo dev Thomas Waterzooi of Please, Touch The Artwork: “I’ve to accept a six months post-release depression”

Belgian solo developer Thomas Waterzooi didn’t start his journey with a master plan, just a growing dissatisfaction with the AAA game industry and a...

The long, surreal development journey of Hungry Pixel’s debut game NetherWorld

When Spanish indie studio Hungry Pixel began development on NetherWorld in 2016, they weren’t planning to spend nearly a decade shaping one of the...

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