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Monday, August 4, 2025

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Solo dev Thomas Waterzooi of Please, Touch The Artwork: “I’ve to accept a six months post-release depression”

Belgian solo developer Thomas Waterzooi didn’t start his journey with a master plan, just a growing dissatisfaction with the AAA game industry and a...

The Darkest Files by Paintbucket Games turns history into a game about justice

With The Darkest Files, Berlin-based indie studio Paintbucket Games has crafted a gripping, meticulously researched narrative game that delves into the legal and moral...

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Column • The Pure Product – Every video game ultimately becomes a story

Image: Post Malone's Murder Circus, one of the many projects Richard Dansky worked on in 2024. Author: Richard Dansky Every video game ultimately becomes...

Temporal tricks and narrative turns in Kaleidoscube’s time-bending adventure Recur

In Recur, when the world ends, or at least when the apocalypse begins, an ordinary postman discovers an extraordinary new ability. He suddenly gains...

Solo dev Thomas Waterzooi of Please, Touch The Artwork: “I’ve to accept a six months post-release depression”

Belgian solo developer Thomas Waterzooi didn’t start his journey with a master plan, just a growing dissatisfaction with the AAA game industry and a...

The long, surreal development journey of Hungry Pixel’s debut game NetherWorld

When Spanish indie studio Hungry Pixel began development on NetherWorld in 2016, they weren’t planning to spend nearly a decade shaping one of the...

Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case...

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